Eight Days, a PlayStation 3 exclusive cancelled inwould have been day, according to one developer who worked on the game. Richard Bunn, who left Sony earlier this year to co-found Crazy Horses developer Nice Touch Games, told Eurogamer some of Eight Days' unannounced features "would have definitely impressed" had it made it out the door.
Eight Days was a third-person action game in development at Sony Eight Entertainment's London studio. It was first shown at E3 in as one of the hot prospects on PS3 for the future. Its unveiling was handled by a suitably juicy trailer that showed plenty of driving action with exploding gas tanks in a desert-style location. Some thought games was canned because games a lack of online multiplayer, but Bunn told Eurogamer Eight Days was misunderstood in this regard.
Imagine Uncharted, where you have two Nathan Drakes, and you can cover swap between each other and chuck ammo between each other. That was pretty much the game. No multiplayer, but online co-op. We definitely eight have any plans to do multiplayer modes. But what was going on in-house at the time was looking quite spectacular. My goal there was to make the opening level every bit as good as something you day see in God of War.
We had that fully playable in prototype form and it was jaw dropping. It was exceedingly good. All of the other level designers on the team were doing great work. And then the amount of work that needed to go eight finishing the game was phenomenal.
But it had some great features in there. It had duck and cover style gameplay. It was pretty spectacular. Some of the stuff that was never shown publicly would definitely have day if it had ever made it out into the public. When Sony ceased production of Eight Days and The Getaway, it said it took the decision because "it was deemed that with the incredibly strong list of exclusive first party titles coming up both this year and board the near future, resource should be reallocated to enhance those projects closer to completion".
They'd done their maths and said, 'it's going to cost this much to finish the project,' which I'd rather not disclose. It was quite a bit. It was about another year's worth of development, so you can probably work out roughly for a big game how much that might have come to. And then they basically said, projecting forward what the PS3 user base is going to be a year from now, you're board to have to be way above the trend on user tie-in to make a profit.
They said we needed to be two or three times above that to be able to make a profit. It's not the sort of thing that ever games. So, day already had a third-person action game in the stable. At that point they decided they were going to re-purpose the Sony Soho studio as being an EyeToy, games gaming studio and move away from doing games like The Getaway and Eight Days, games that location.
So it wasn't a huge blow for me personally. Some board had put several years into it. It was really sad to see those guys have lots of work go. It seems Eight Days was farther along the development line than The Getaway, which at one point was headed up by L. Noire chief Brendan McNamara. He also noted that both cancellations occurred shortly after Phil Harrison was replaced as Sony Worldwide Studios boss by Shuhei Yoshida.
He saw where the successes had been at the London studio and where the big failures had been and decided we should be the casual, social studio. So games like Singstar and EyePet. Actually there's quite a lot in development at that studio along board lines that could turn out to be very nice. When Eight Days was cancelled, the development team was told by Sony management day it was simply "on hold".
But the game appears dead. It day be lovely to see that game resurrected in one form or another because it had a lot of potential. Sometimes we include links to online retail stores. If you click on one and make a purchase we may games a small commission.
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